@startuml
sprite $donut_large [48x48/16] {
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!define MATERIAL_DONUT_LARGE(_alias) ENTITY(rectangle,black,donut_large,_alias,MATERIAL DONUT_LARGE)
!define MATERIAL_DONUT_LARGE(_alias, _label) ENTITY(rectangle,black,donut_large,_label, _alias,MATERIAL DONUT_LARGE)
!define MATERIAL_DONUT_LARGE(_alias, _label, _shape) ENTITY(_shape,black,donut_large,_label, _alias,MATERIAL DONUT_LARGE)
!define MATERIAL_DONUT_LARGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,donut_large,_label, _alias,MATERIAL DONUT_LARGE)
skinparam folderBackgroundColor<<MATERIAL DONUT_LARGE>> White
@enduml